August 21 [2008]

Confessions of an MMO Addict

Filed under: :-(, Fool, MMO, Warhammer Online — wedge55 @ 9:23 PM

I suck.

I am a weak, pathetic waste of man-meat. This isn’t news.

I pre-ordered Warhammer Online through Direct 2 Drive in order to get access to the “open” beta. I am nothing if not predictable.

It was the awesome cinematic trailer and this series of informative videos that finally eroded my paper-thin self-control, forcing EA Mythic’s opus into my (now slightly more) pathetic life.

More than just a blatant World of Warcraft ripoff, Warhammer Online promises to do away with WoW’s poop-socking endgame by integrating features usually reserved for the end of a lengthy leveling treadmill - epic pvp encounters, tiered armor sets, “raid” content - into the leveling experience itself. And then adding an additonal pvp-centric means of progression in the form of 80 renown levels on top of it. Realm vs. realm gameplay, guilds capturing and holding keeps, and the adorable squig herder are just icing on a very delicious cake. Plus there’s that damn Tome of Knowledge—an obsessive-compulsive’s wet dream.

So now you know how I’m going to be spending my weekend, minus the trip to Best Buy so my ancient PC can do this game justice. Pity me, and don’t expect to see this space updated for at least another month.



April 3 [2008]

Video: Hour-long Warhammer Online presentation

Filed under: EA Mythic, MMO, Video, Warhammer Online — wedge55 @ 7:33 PM

Some kind soul recorded a presentation given by Jeff Hickman and Josh Drescher, two of Warhammer Online’s producers, from the recent WAR Paris Press Event and put it online for the rest of us. The video clocks in at just over an hour in length, but Jeff and Josh remain funny and engaging from start to finish, and highlight the ways in which WAR differentiates itself from the WoWs of the world, making it required viewing for anyone even remotely interested in the upcoming MMO.

After a brief description of some of the classes available to the elves and dark elves – Warhammer online features six different races, each with four unique classes – the producers began an in-depth explanation of Warhammer Online’s clever living capitol city mechanic. As players of any given race grow, level up, and accomplish deeds throughout the world, their capitol city will grow and level with them. New areas, quests, vendors, and even dungeons are automatically added to the cities to keep pace with its evolving populace.

Of particular note are player monuments, statues depicting players who have contributed the most to the ongoing realm versus realm (RvR) campaign. Everything in the capitol cities serves a purpose for those that call them home, but also serve as targets for any invaders. Besides serving as fabulous ego boosts and cool reminders of in-game history, these player monuments can also be desecrated by invading players, who can capture the statues’ heads as trophies of their own accomplishments.

This back-and-forth, RvR gameplay is a real focal point for Warhammer Online. Depending on their race, each player fights either for the forces of Order or Destruction, and EA Mythic wants players focusing on the success and well-being of their realm rather than their own personal advancement. All aspects of the game, from small PvP skirmishes and PvE encounters to full-on raids feed this RvR campaign. The game is all about “taking what the enemy has and making it your own.”

The most direct means of bringing glory to your realm is through confrontation with your enemy, and Warhammer Online promises to provide plenty of variety in that regard. The most basic and easily accessible form of RvR combat are scenarios, instanced battles between even teams that should last about 15 minutes—think World of Warcraft’s battlegrounds. Players can also expect to run into enemy players in the open world, and EA Mythic has placed capturable objectives throughout the world to act as the focal point for these incidental skirmishes. Defeating enemy players in scenarios or in the world of WAR not only benefits you personally, but also furthers the cause of your realm.

warhammer online seige

Players will also be able to participate in epic, large scale battles against opposing realms through keep battles and city invasions. Keeps are large castles dotting the landscape that give dominion over the surrounding land to anyone fortunate enough to hold them. Wrestling keeps from enemy control and invading their cities both require siege weapons, and each race has their own arsenal of siege engines ranging from battering rams, orcapults, and even giant trolls. Should your realm manage to invade an opposing realm’s capitol city, not only do you gain access to the city itself, but you also open up special PvE encounters against the leaders of your enemy’s realm.

Ultimately, both PvE and RvR players need one another in order to access the upper tiers of content for either playstyle. RvR players need PvE players to build up the capitol cities and complete public quests – cooperative zone-wide quests that offer special rewards – to boost the strength of their realm. At the same time, PvE players need the hardcore RvR players to invade enemy keeps and cities and unlock new PvE content. It’ll be interesting to see if EA is really able to cater to both types of players without alienating either.

The video also covers Warhammer Online’s living guilds, which level up over time and have in-game calendars and news feeds, as well as the Tome of Knowledge, an extremely clever metagame feature that tracks your character’s personal history with the game. Jeff and Josh cover a great deal of content in relatively little time, and while they may not provide a tremendous amount of depth on any one subject, it’s clear Warhammer Online is a feature-rich game that may actually put a chink in World of Warcraft’s seemingly unchinkable armor.


War in Paris - Präsentation
[Trailerwelten via NeoGAF]



March 26 [2008]

Warhammer Online delayed, Collector’s Edition detailed

Filed under: EA Mythic, MMO, Release Date, Warhammer Online — wedge55 @ 8:54 AM

warhammer online delay

Mark Jacobs has confirmed that Warhammer Online gas been delayed until Fall 2008 in order to “invest additional time and effort in implementation and polish to make WAR great.” Anyone following WAR’s development will remember EA Mythic shutdown the beta for a few months beginning last October. Given the trend in the MMO market to release half-baked products and force players to pay for glorified betas (Anarchy Online, Vanguard, the upcoming Age of Conan (?)), EA Mythic’s willingness to do whatever is necessary to release a finished, polished game that will stand out in the crowed MMO space is admirable.

warhammer online collector’s editionEA Mythic is so confident they’ll hit this Fall 2008 release window, they’ve begun taking pre-orders for the Warhammer Online Collector’s Edition which will set you back $79.99. Sticking closely with MMO tradition, this special version of the game includes a host of both real world and in-game goodies, detailed below:

  • An Exclusive Games Workshop Miniature – It’s no Figureprint, but the statue of the Greenskin warboss GRUMLOK and his shaman GAZBAG is still pretty nice.
  • An Original Graphic Novel – 128 pages of lore-enriching goodness.
  • The Art of Warhammer Online – A Collector’s Edition staple.
  • The Librams of Insight – Bonus in-game item that grants 10% bonus XP for an hour and has three charges.
  • Bonus Quests, Rewards, and Titles – Because there’s nothing like charging your players an extra $20 in order to see all the game’s content
  • Bonus Character Heads – A bonus male and female head for each race.

Additionally, players who pre-order the game will receive:

  • Open Beta Access – Be among the first players admitted during the open beta phase of testing.
  • Live Game Head Start – Begin playing in the days leading up the launch, allowing you to insult the waves of new players for being as noob as you were days before.
  • Bonus In-Game Items – Order from GameStop, EB Games, or online to receive three unique rings that boost your damage output.

Overall, not a bad haul, though I prefer in-game Collector’s Edition content that doesn’t put you at an advantage over other players, and quests, titles, and rewards that only those who buy the Collector’s Edition have access to is really pushing it.

Warhammer Online delayed to Fall 2008
, Official Warhammer Online collector’s edition info released [Massively]



(c)1997-2008 Travis Trekell