The Top 10 Video Game Credit Sequences… OF ALL TIME
There’s a reason most people get up and leave during a movie’s closing credits: They’re boring, and no five second Easter egg is going to change that fact. Video game credit sequences aren’t any more interesting. White text scrolls across a black background, and if we’re really lucky, we get a few pieces of concept art or recycled FMVs to hold our interest. Unfortunately, we can’t just get up and leave; we’re already home. And besides, someone has to be around to save our data and unlock that New Game+ feature.
Thankfully, some developers realize that 99% of their players don’t care who they are or what they did for the game, gladly giving us one final piece of entertainment as we wait for our last unlockable prize. The entertaining video game credit sequence is a relatively recent phenomenon, however, as the transition to optical media (ten years ago) finally gave developers enough space to waste on such frivolousness. Early on, many publishers demanded that their developers use pseudonyms to avoid being sniped away by the competition. There’s little incentive to make a credit sequence interesting when you can’t even put your own damn name in it. As such, this is new territory with precious few video examples online. In fact, GamesRadar appears to be the only site on the Internet to ever put together a similar feature, displaying no misgivings about posting a 30-minute speed run someone else uploaded just for the 2-minute credit sequence at the end. If it’s good enough for GamesRadar, it’s good enough for The DORK Club. Actually, no, scratch that. We’re better than that, and the last four hours I spent editing videos proves it.
But enough talk! Below you’ll find the top ten video game credit sequences… OF ALL TIME lovingly arranged in descending order from least to most top. Whether they’re interactive wonders that are just as fun as the games that precede them or delightfully comical reminders that video games are not, in fact, serious business, these are the most creative and entertaining credit sequences the medium has ever produced.
It should go without saying, but WARNING: There be spoilers in them thar hills!
10. Typing of the Dead
After spending a rigorous half an hour murdering zombies with a Dreamcast keyboard and improving your typing skills, spending the last few minutes typing out the Japanese Developers’ names as they scroll by seems perfectly normal. As the credits progress, zombies burst free from their zombie-sized test tubes and perform the Thriller dance in sync, threatening to distract you from typing “Shibamiya Osamu” without any typos. Clearly, Smilebit was one of the few creative teams left at Sega. Shame about that whole second-party developers being folded back into Sega following the Sega-Sammy merger thing. Alas, Smilebit, we hardly knew yee.
9. Super Monkey Ball
Super Monkey Ball was unarguably one of the best GameCube launch titles, and it had one of gaming’s greatest credit sequences to boot. After working your way through the game’s maddeningly difficulty, Marble-Madness-inspired levels, you’re rewarded with what initially appears to be a long, narrow stretch of worry-free banana collecting. Soon enough, those sadists at Sega quickly sour the laid-back end credits as their names begin falling from the sky, huge, stone letters obstructing your path. Sure, it makes more a more interesting credit scroll, but couldn’t they have let up on us just a little?
8. Animal Crossing
As a game with no real ending, Animal Crossing’s credits instead arrive by train on Saturday night. As master musician K.K. Slider serenades you with his creepy 8-bit vocals, the world fades away, shrouded by a darkness only the white names of scrolling credits can penetrate. In a game where jiggling robot statues and humanoid animals that speak in catch phrases are par for the course, a credit sequence that takes place in a pitch-black void with only a guitar-wielding dog to keep you company seems positively sane. Animal Crossing really is the most terrifying game since Silent Hill.
7. Warcraft 3
Given their unmatched success and stranglehold on South Korea, Blizzard can spend as much money and time developing a game as they please. As such, their development teams tend to dwarf even the largest teams at other companies, meaning they need an especially lengthy credit sequence just to fit in all those names. The 12-minute Warcraft 3 credit sequence keeps us entertained by recreating Warcraft 2 cinematics in the Warcraft 3 engine, not-so-subtly hinting as Starcraft 2, and introducing Prince Arthas’ rock star ambitions, a precursor to The Frozen Throne’s own entertaining credit sequence.
6. Katamari Damacy
In Katamari Damacy’s final level, you roll up every surface feature of the Earth – from cities and famous landmarks to forests, mountains, and even clouds. As the credits roll, the game offers you a chance to roll up the only thing left: The countries of the world. We <3 Katamari also features a fun credit sequence in which you must avoid being rolled up by a runaway Katamari, but being the roller is more fun than being the rollee, I always say.
5. God Hand
God Hand is a real rarity in gaming; it’s a comedy game that’s actually funny. It’s closing credits match the game’s mood as an upbeat, 60s-inspired tune tells us that God power keeps Gene’s pimp hand strong and the game’s oddball cast of characters go-go dance. Awesome.
4. Super Smash Bros. Melee
With 25 playable characters, each of which needs to play through classic, adventure, and all-star modes in order to unlock all of the game’s hidden content, you’ll be seeing Melee’s credits a minimum of 75 times. The game keeps things fresh by allowing you to blast away at the names flying past the screen, revealing more information about them with each successful hit. Shoot every name to unlock… nothing at all! Don’t tell that to the dozens of FAQ writers claiming otherwise, though. Best of all, you can press start to speed through the credits in a matter of seconds. Masahiro Sakurai’s Meteos also has a fun credit sequence, even if no video of it exists online.
3. The Movies
Peter Molyneux mostly comes across as a pompous blowhard that promises the world and delivers a janky, half-formed planetoid. However, in The Movies’ closing credits, Molyneux and his team at Lionhead Studios cut loose with live action parodies of their favorite movie clichés. Almost makes me wish I had played the game. Almost.
2. Earthbound
Even though the original Mother and Earthbound’s sequel, Mother 3, have never been released outside of Japan and probably never will be, Earthbound has earned a fiercely dedicated fan following across the world. For all its parodying of console RPGs, the game’s creators clearly love the genre, and at no place is that more evident than in its closing credits. Throughout the game, an old-timey photographer descends from the heavens to take your party’s picture, Ness always throwing up a pixelated peace sign. As the credits roll, these snapshots of your lengthy journey serve as their background, a bittersweet reminder that your quest is over, but it sure was fun while it lasted.
1. Portal
Excuse the hyperbole, but Portal’s credit sequence is perfect. GLaDOS singing the excellent “Still Alive” as she types the lyrics across the screen. The ASCII art. The alphabetical listing of Valve employees that says ‘this game was made by Valve and everyone’s contribution was valued equally.’ This is as good as it gets. Until Portal 2.

This is too many updates in one day. Scale back the content plz.
Comment by vector_black — February 6 [2008] @ 3:25 PM
Here’s a secret: The Dollars AdSense update was written yesterday, but I waited to post it today so it could be buried beneath this behemoth of an update.
Here’s another secret: Despite being posted half an hour ago, I just now finished editing this update. Because that’s how I roll, kids.
Comment by wedge55 — February 6 [2008] @ 3:33 PM
God Hand reminds me a lot of Let’s Figthing Love.
Don’t forget Me and My Katamari!… I’ve never wanted a PSP more in my life.
Good news: Earthbound fans are dedicatedly working on a professional-looking Mother 3 translation.
I remember particularly liking the 20-minute long ending of Final Fantasy IX, though most of it is not part of the credits.
Look at me still talking when there’s science to do.
Comment by Harisn — February 6 [2008] @ 6:04 PM
I hadn’t seen that Me and My Katamari! video before. That’s super rad. Now someone just needs to upload a video of Beautiful Katamari’s credits.
I still hold out hope that an English version of Mother 3 will show up on the virtual console or Wii-Ware, should Nintendo completely shun the GBA cartridge.
Comment by wedge55 — February 6 [2008] @ 10:36 PM
I sure hope so, but after holding out for about 12 years (1996 was when Earthbound 64 was first announced), I believe that Nintendo just doesn’t care about the English-speaking Mother fans quite so much.
Comment by Harisn — February 6 [2008] @ 11:02 PM
Stay tuned for the dorkclub.com credits.
Comment by vector_black — February 7 [2008] @ 10:17 PM
so im removing webbalert from my favorites bar cause i havent been there in about 6 months so what do you think i should replace it with and only requirement is that is has a favacon
Comment by hahndog — February 8 [2008] @ 2:14 PM
http://marathon.bungie.org/story/
Comment by wedge55 — February 8 [2008] @ 4:55 PM
see now thats why i still come here
Comment by hahndog — February 9 [2008] @ 11:00 AM
I have the december 18th episode of WebbAlert in my favorites because its her best hair by far
im going to attempt html here so if it breaks you can laugh at me and go here instead: http://webbalert.com/2007/12/december-18th.html
LINK
Comment by popcornchicken — February 9 [2008] @ 3:40 PM